I added a few camera effects, like subtle blurs and distortion, and camera shakes to ramp up the intensity of some effects. Here is the final 30 second 2d vfx experiment result:
What went well:
- The integration of different effects together (like motion lines) worked well, they played off each other and amplified their effect,
- The simple character designs meant that I could gauge how effective some of the vfx were in influencing appeal.
What could be improved:
- The "backgrounds" lacked consistency - they fluctuated from light grey to dark grey, (this was done so that the effect could take centre stage though),
- Some of these tests are not perfect (I'm not too happy with the smoke), but I think I got the gist on how to animate them and how they affect appeal,
- The time I spent on each effect was not balanced efficiently, I spent more time on fire (lulled by a false sense of security), than effects I should've spent more time on (like water and smoke).
My favourite effects to animate were fire and explosions, the most difficult was water and liquids, and the most effective in influencing appeal, in my opinion, was motion lines. Something I would do differently next time, would be reversing these tests - testing effects to get a specific appeal out of a character instead of making an effects and judging its appeal. I would've also liked to test out mixing effects more deliberately, and other fantastical effects.